Hi, I'm Erich

I build tools that explain the problem,

teams that value each other,

and AI for the human things.

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Erich Owens
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What You Get

Production ML, Not Prototypes

Systems running for billions of users. Comment ranking still live after 10+ years. News Feed quality. Avatar generation. Face tracking. Code that improves metrics, survives strategy pivots, and compounds in value.

Great Tooling as Team Multiplier

Visualization, debugging tools, human-in-the-loop infrastructure—architected from day one. Non-technical stakeholders trust decisions. Teams ship faster. Failures get debugged in hours, not weeks.

Math to Product in One Person

22 years of continuous math—from national labs to GPU clusters to shipping products. Sc.M. Applied Math (Brown), B.S. Applied Math (Columbia). Technical depth at every layer: client, backend, conceptual math. Constrained optimization to solve real problems.

Leadership Through Technical Excellence

Managed 80+ engineers, researchers, and artists at Meta while staying hands-on. Staff Engineer while directing teams. The philosophy: solve the hard technical problems first, set the standard, then scale.

Work That Compounds

15 patents, every one in production. Comment ranking system still used company-wide a decade later. Documentation, visualization, and knowledge transfer are non-negotiable—infrastructure that outlasts the team.

Hard Problems, Shipped

Avatar from photo in 2 months. Face tracking at Instagram scale. Medical imaging (fastMRI). Thermal haptics hardware. 170+ AI agent skills. The pattern: identify the constraint, jump domains if needed, ship when it matters.

Skills & Expertise

Machine Learning & Deep Learning

  • PyTorch (8y)
  • TensorFlow (9y)
  • Machine Learning (13y)
  • Computer Vision (12y)
  • Natural Language Processing (13y)
  • CLIP (3y)
  • GPT-3/LLMs (3y)
  • Stable Diffusion (2y)

VR/AR & Spatial Computing

  • VR/AR Development (9y)
  • 3D Graphics (9y)
  • Face Tracking (7y)
  • Avatar Systems (8y)
  • Spatial Computing (9y)
  • Unity (8y)
  • Mobile AR (7y)

Specialized Domains

  • Ranking Systems (11y)
  • Recommendation Systems (11y)
  • System Design (12y)
  • Medical AI (5y)
  • Applied Mathematics (18y)
  • Probability Theory (15y)
  • Nonlinear Dynamics (14y)

Languages & Tools

  • Python (15y)
  • TypeScript/JavaScript (8y)
  • C++ (10y)
  • C# (8y)
  • PHP/Hack (12y)
  • Rust (2y)

Leadership

  • Engineering Management (7y)
  • Technical Leadership (10y)
  • Team Building (7y)
  • Hiring & Interviewing (10y)
  • Cross-functional Collaboration (12y)
  • Product Strategy (10y)

Notable Work

Claude Skills Collection

~160 production-ready AI skills spanning ML, CV, audio, psychology, and developer tools. Growing collection with interactive showcase.

Open-source skill collection powering developer workflows

TypeScriptLLMsClaude AIOpen Source
Visit

WinDAGs.ai

Graph orchestration platform using Claude Skills for complex AI workflows. Entering closed beta.

DAG-based AI orchestration for production systems

TypeScriptGraph TheoryLLMsOrchestration
Visit

Expungement.Guide

Accessible legal resource helping people understand criminal record expungement processes.

Making legal processes understandable for those who need it most

Next.jsLegal TechAccessibility
Visit

Sobriety.Tools

Recovery support platform with tools for people navigating sobriety.

Building technology that supports recovery journeys

Next.jsHealth TechAccessibility
Visit

Facebook News Feed Ranking

Ranked high-quality sources, de-ranked feed spam, detected timely news with low-pass filters at FB scale, identified fake news and like-baiting. Work described in News Feed FYI blog posts.

Improved feed quality for billions; reduced viral hoaxes; patented freshness algorithms

MLRanking SystemsPythonA/B Testing

Facebook Comment Ranking

ML Lead. Created explore/exploit Thompson sampling approach. Used embeddings for relevance in 2015. Built Commentology—ranking visualization and config testing tool suite still used company-wide today.

Tool suite still in production a decade later; significantly improved comment quality

PythonMLNLPThompson SamplingEmbeddings

Facebook Spaces Avatar System

6th engineer on Facebook's first social VR app. Owned avatar system, built auto-generation from photos in 2 months, became EM of avatar/identity team, hired ex-Pixar, parametric rebuild with blendshapes, better ML, mobile editor—all with fewer than 12 engineers.

Accomplished with tiny team what Meta's later Social VR efforts couldn't with hundreds more engineers

Computer Vision3D GraphicsVRPythonC++
FastCompany Feature

Oculus Vision VR Tools

Built VR apps pre-Oculus Rift release (2016) for design and vision teams to collaborate. Exposed first-order error/jitter calculations to product designers who could, in VR, re-place tracking LEDs or test new CAD geometries. VR to make VR.

Accelerated product development by letting designers test in VR before hardware existed

VRUnityC#Product DesignPrototyping

Thermal Haptics for VR ('Fire and Ice')

Peltier-cooled VR controllers providing hot/cold sensations for immersive VR. Won Judges' Choice Award at Facebook Hack 53 (2016).

Hackathon win; filed patent; demonstrated novel haptic modality; led to Building 8 research

VRHapticsHardwareC++ArduinoUnity

AR Face Tracking (Instagram)

CV/ML for mobile AR face tracker with FACS expression tracking and audio-based lipsync.

Production face tracking shipped to Instagram AR effects used by millions daily

Computer VisionMLMobileFace TrackingFACS

fastMRI Dataset Release

Contributed to fastMRI website, dataset release, and competition kick-off with NYU Langone.

Supported open dataset release enabling medical AI research community

Deep LearningMedical ImagingPyTorchResearchOpen Source

Experience

2025 - Present

Curiositech

Founder

Portland-based product studio building purpose-driven applications across recovery, legal aid, AI, and developer tools.

  • 9 products shipped: Sobriety.Tools, Expungement.Guide, WinDAGs.ai, SomeClaudeSkills.com, and more
  • 170+ AI agent skills built and open-sourced; DAG-based orchestration framework (WinDAGs) entering closed beta
  • Full-stack from concept to production: Next.js, Cloudflare, Supabase, Claude AI, computer vision pipelines
Read More →

Aug 2023 - Sep 2025

Meta

Facebook AI Editing

Engineering ManagerTLMStaff Software Engineer

Managed mobile and ML engineers integrating CV and LLMs into creation tools

  • Shipped AI-powered editing features to billions of users across Facebook mobile apps

Jun 2022 - Jul 2023

Meta

Avatars Craft

Engineering Manager

Led avatar customization, asset pipeline, and ML integration; managed 40+ engineers including EMs

  • Scaled avatar systems across Meta VR ecosystem; shipped ML-powered generation with visualization tools

Jun 2020 - Jun 2022

Meta

XR Tech

Staff EngineerTLMEngineering Manager

Built CV/ML for Facebook face tech: mobile AR face tracker, FACS expression tracking, audio lipsync

  • Shipped production face tracking to Instagram AR effects used by millions daily

Aug 2019 - May 2020

Meta

Instagram AR

Staff Engineer

Led effect curation and personalized ranking; hired art curators; surfaced avant-garde Spark effects

  • Improved discovery of high-quality AR effects, increasing engagement and creator retention

Nov 2018 - Aug 2019

Meta

FAIR (Facebook AI Research)

Engineering Manager

Managed AI engineers on embodied agents, MRI compressed sensing, AlphaZero open-source

  • Supported fastMRI dataset release with NYU Langone

Dec 2016 - Nov 2018

Meta

Facebook Spaces & Social VR

Founding EngineerEngineering Manager

6th engineer. Owned avatar system, built auto-gen from photos in 2 months, became EM, hired ex-Pixar, parametric rebuild with <12 engineers

  • Shipped best-reviewed avatars (FastCompany); accomplished what later efforts couldn't with 100s more engineers
Read More →

Nov 2016

Meta

Building 8 (Hackamonth)

Engineer

LIDAR social VR room scans; thermal haptics research; peltier-cooled VR controllers

  • Filed patent on thermal haptics; demonstrated novel haptic modality

Jan 2016 - Oct 2016

Meta (Oculus)

Oculus Vision

Computer Vision Software Engineer

Built VR apps pre-Rift release for design/vision teams. Exposed first-order error/jitter calculations to designers who could re-place tracking LEDs or test CAD geometries in VR

  • VR to make VR—accelerated product development before hardware existed

Jan 2015 - Dec 2015

Meta (Facebook)

Comment Ranking

ML Lead

Created explore/exploit Thompson sampling approach. Used embeddings for relevance (2015!). Built Commentology—visualization and config testing tool suite

  • Commentology still used company-wide a decade later

Jun 2013 - Dec 2014

Meta (Facebook)

News Feed Ranking

Software Engineer

Ranked high-quality sources, de-ranked spam, detected timely news with low-pass filters at FB scale, identified fake news and like-baiting. Built first CV-based filter (hackathon win)

  • Pioneered CV in newsfeed ranking; filed patent; improved user experience for billions

May 2012 - May 2013

Newsle

ML Engineer (First Hire)

Entity disambiguation, industry/subject prediction, news clustering, recommendation system

  • Linked 500k users by semantic content; enabled personalized news discovery

Sep 2011 - May 2012

Quid

Quantitative AnalystSoftware Engineer

Network visualizations of company interrelationships, text mining, unsupervised learning

  • Built visualization tools for understanding company ecosystems

Jun 2011 - Aug 2011

Rhode Island College

Adjunct Instructor

Taught AP Calculus to highly-motivated secondary students

  • Shared mathematical foundations with next generation

Jun 2010

Pierre and Marie Curie University

Paris VI

Researcher

Stochastic and partial differential equations research

  • Contributed to mathematical research in probability theory

Jun 2008 - Aug 2008

NASA JPL

Space Grant Intern

Systems engineering on Project Constellation

  • Contributed to next-generation spacecraft program

Jun 2006 - Aug 2006

SLAC National Accelerator Laboratory

Laboratory Intern

X-ray crystallography of Nitinol under sustained strain; algorithmic inference of crystallographic patterns

  • Published and presented paper on crystallographic pattern inference

Let's Build Something Great

Building purpose-driven AI products at Curiositech. Also open to Staff/Principal IC and senior leadership roles at startups or big tech. Let's talk about what you're building.